Emperor
(ess)
The leader of the Nephite’s, he or she is chosen by lineage and may
have a married counter part (an Emperor may have an Empress and visa versa).
They over ride the word of all others in leadership and are the final say
in all the on goings of the Nephite kingdom.
High Priest (ess)
(Leader of the Preist/ess and Mercy)
The representative of the Mizu-O’s will within the ocean. This religious
embodiment is required for many ceremonies, rituals and one of the few with
the ability to heal wounds with magic. This position is not chosen by birth
order, but by Mizo-O. When one High Priest (ess) dies the next shall know
it is there place for Mizu-O shall convey its will to all.
Priest (ess)
Those who are devoted to Mizu-O. They are of richer faith and therefore
powers through foci, and are highly respected within Nephite society. They
bring peace of mind and counsel to those in troubled times as well as par
take in ceremonies and rituals
Mercy (Healers)
Those who have dedicated their life to preserving the lives of others and
carrying out Mizu-O’s divine mercy. They cannot heal magically for
that is the High Priest (ess)’s providence and not theirs- but they
bring herbal aids and soothing comfort in what ways they can to the wounded,
sick and dying.
Wrath (Leader of
Scavengers and Slayers)
Responsible for the more military upkeep of the Nephite kingdom this person
is in charge of the movement and authorization of Scavengers and Slayers.
They hold the highest abilities for this rank and it can be taken from them
via a challenge to combat. The strongest is leader at all times, but they
cannot act without the temperance of the High Priest (ess), the Emperor
(ess) and the Initiator. This person is also the most intimate with the
war against the Blanche.
Scavengers (Scouts, Gatherers, Sneaks)
Not your front line fighters the duties of the Scavengers are far more withdrawn.
They are sent to gather herbs, food supplies and things from sunken ships
and the like. It is also their job to sneak, spy and in general scout out
territories- but not to directly engage an enemy on purpose. They are to
go back and inform the Wrath who may then deploy the Slayers for such matters.
Slayers (Hunter, Guard)
Those who fight primarily against the Blanche, and are responsible for hunting
the food that fights back (sea animals) as well as protecting the lives
of those in the kingdom.
Initiator (Leader
of Creators and Rookery Guardians)
Master of the homestead, the Initiator is more of a business negotiator
who ensures all the things that need to be made have people making them,
as well as the children are being raised properly and taught skills that
are in need within the kingdom. This person also ensures that those are
not fighters or religiously devout also have the services from those who
do so that the society can support one another.
Creator (Clothing, Weapon, Jewelry,
Homes)
Those who are given the duty to create a specific necessity for the good
of the kingdom. When making such a creator please bare in mind you shall
master in one of the four needs, and that some of these needs are restricted
in what they can do. Only one player character is allowed per need (Clothing,
Weapons, Jewelry and Homes). Metal is not an available source for weaponry
or jewelry and homes are crafted from the available recourses.
Rookery Guardians (Babysitter, Teachers,
Warriors)
These people have the duty of protecting and raising the children of the
Nephites. They protect the eggs when they are created in the birthing day
and after they hatch to being children they raise them. They serve as warriors
to protect them from harm, as well as teachers of society and religion.
It is also they who choose when a hatchling is ready for their coming of
age ceremony and how it shall be held for each hatchling. When a hatchling
comes from its egg it is also the Rookery Guardians who decide their names
and when a child comes of age it may choose to keep the name or give its
self a new adult name.
Hatchlings (Children)
Those who have yet to go through their coming of age ceremony and are still
under the watch of the Rookery Guardians. This usually encompasses all younger
then 15 yrs though the age the test can change depending on what their caretakers
decide. They are named by the Rookery Guardians at birth but may opt for
a new name when they pass their coming of age test.
© "Hallow Tempest" 2009. All elements of the website, and the story/RPG belong to S. Dolan, G. Schroeder and R. Simpson