Skill Levels
| 6th Sense | Combat Skills
Other Skills - A | B
| C | D | E | F
| G | H | I | K
| L | M | P | Q
| R | S | T | W
Skill Levels
+2 - You may only ever have TWO of these at one time, these
skills are beyond exceptional for you. In fact you are basically a master
of the field while displaying them.
+1 - Your good at these skills. You know them at a pratical and average level of understanding.
No + - Please note this does not mean the skill sucks! Your still better then anyone out there without the skill, it simply means your character is not a master of it and therefore has room to grow. Like knowing English but every now and then some giant word pops up in science that you go break out a dictionary for.
T - The character is still training in these skills and has a very low understanding of them.
When it comes to figuring out how many skills your character should have I'm fairly open minded if you have a good history to explain it all. I don't want kids with 20 skills though, likewise I don't want a demure baker woman with weapon pro - claymore unless its in her history how she gained such a left field skill.
Also you will not find any social skills listed below, this is because I find even if people take the skills they often do not role-play as having them in action. Therefore all social ‘skills’ will be role-played by you and not placed on your CIS.
6th Sense
This skill requires a specially! Read below for the
types of 6th senses. Unless your character is a well established (and very
well created) psychic there is no excuse to have more then one of these
abilities at Training.
Battle Kai - Being able to sense the power level of someone's
combative spirit. The stronger the spirit the better a warrior they are.
Some people with little expereince that show a great amount of battle kai
are potentials for extreme skill. Battle Kai can only be sensed if the target
is currently hostile (considering combat). (Taken
by Makali)
Celestial
Sense - The power to see celestial beings such as heavenly messangers,
invisible specters and unmanifested higher plane spirits (angel like creatures).
Danger Sense - This is a mental 'gut feeling' that tells
one when something is danger to them. It does not mean it triggers every
single time the character is in danger, and some danger is so obvious that
the gut feeling is often already forgotten as they are running for their
lives.
ESP - The ability to acquire information by paranormal
means independent of any known physical senses or deduction from previous
experience. It includes abilities such as post/precognition and clairvoyance.
(Taken by Dyrai)
Evil Sense - The abilty to sense when something of demonic
or evil taint is near by. Neutral beings who are following their natrual
order (hungry wolves, juton) are not 'evil'. Evil only comes from either
that which it created or that which has allied itself to it.
Psychometry - A form of
psychic reading in which one individual is said to obtain details about
an another through physical contact with their possessions. This is not
limited to people, it can be using a chair that was in a room to see what
happened in that room. However objects only tell the stories they were most
recently near and trying to go further into the past takes greater concentration.
That means if you use a shampoo bottle to take a reading on someone, you
will probably first get a vision of the shower it stays in, then maybe the
person, or if it is new, the store it was in before purchase, the shipping
box, etc. The farther back or more focused the desired information the longer
it takes to obtain.
Spirit Sense - The abilty to sense spirits be it elves,
elemental spirits that are close to the physical plane or the ghosts of
the dead. (Taken by Kyte)
Combat Skills
Aim - Being proficient in using a ranged weapon
and hitting a target at least a few inches within a bully’s eye sized
target.
Aquatic Combat - The ability, with or without weapons, to fight in the water. Your capable of handling being upside-down or on your side in the water while exchanging blows with an attacker.
Blind Fighting - The ability to fight without your sight. You use sound and movement (and sometimes smell and taste) to figure out the layout of your fight.
Block - Being able to parry or block an attack without harm to yourself.
Brawl - Fighting with no weapon and remaining deadly despite that fact.
Combat Reflexes - Being able to react swiftly even when under pressure or in pain.
Dodge - The ability to dodge attacks without completely removing yourself from the fight.
Endurance - The character can endure harsh claimants, and long rigorous acts such as walking for a long time, running for a long time and so forth. Their body is used to punishment.
Focus - The ability to cast a spell through interruption (decreases the difficulty but is not a for sure guard against it).
Quick Draw - This allows the character to draw you gun / dagger / thrown small object faster then the eye can see. It's useful for duels and shootouts but even more useful for the element of surprise on some unsuspecting enemy!
Multiple Opponents - Being able to take on more then one opponent at a time.
Two Weapon Fighting - Having the dexterity and skill to use two weapons at once giving you two hits at one time!
Other Skills
A
Ambidextrous - The ability to use
both hands without a drop in skill.
Anatomy - Knowing the humanoid body from bone to flesh and all the in-between. This grants the ability to make called shots on enemies to dislocate and disable limbs and actions.
Animal Care - Knowing how to care for various common pets. You have the patience to do so and the knowledge of how to raise babies into healthy adults and take care of elderly, sick or injured pets. This doesn't mean you're a vet.
Animal Lore - Knowledge of various animals, please specify if your understanding is sea or land based.
Animal Training - The skill of training animals to do tricks beyond common pet care. This is like training a hawk, snake, or otherwise wild animal.
Alchemy - An intimate understanding of science via minerals, resonation, density and chemicals. (Note: This skill should be VERY rare and beyond comprehension to most Nephites, almost like knowing how to throw around an arcane missile.)
Armor Smithing - The ability to forge armors from metal or leather.
Armor Upkeep - You know how to keep your armor in good shape. This skill must be taken once per armor type: Leather, Chain mail and Plat email.
Astronomy - The skill of knowing the placements of stars and planets in space. You can pick out constellations and you can travel via the stars in the sky at night, knowing what direction on the globe you are going.
Astrology - Knowing all about the planets, signs and horoscopes.
Athletics - The basics of jogging, jumping, swimming and acrobatics.
Authoring - Writing interesting and detailed stories both fictional and non-fictional.
B
Bondage - Knowing how to tie knots, use shackles and chain
as well as other forms of restraints. This is not just kinky shit, but it
could be used that way. It is also knowing how to properly restrain someone
with bondage equipment.
Brewing - The knowledge of wine making or toxin handling (please specify which).
C
Child Care - You know how to treat kids, how to punish
them, and how to work on their level. You can figure out how to entertain
them and how to get them interested in you topics.
Cooking - The ability to make lumps of protein and fat into a delicious meal. Many people will love you for it^_^. This ability does not assume you require a fire and therefore can be applied to making meals for underwater as well.
Cosmetics - You know how to style hair, do make overs, paint nails, buff skin, use lipsticks and makeup. You can do movie makeup, or model make up, you just know how to be 'oh so pretty'.
Crafting - Skills in working with wood, paper, glue, glitter, wire, metals, anything crafty. You may know how to do anything from origami to making your own paper and book binding. Crafts is NOT tailoring, metal working or leather working. Those are different skills.
D
Dancing - Knowing various popular styles of dance. Take
this skill per style of dance you'd like to know. Example: Dancing –
Exotic.
E
Enigmas - The ability to solve puzzles, riddles and other brain
teasing challenges.
F
Farming - Knowing how to manage a feild, what is needed
to grow vegetables or fruits, when to till a feild and how not to over stress
the land.
Fine Arts - Knowing how to paint, carve, sculpt, draw, and other forms of fine arts. You understand the principals of color and line. You know what Monochromatic, Complimentary colors and the difference between pigment colors and colors made of light.
First Aid - Knowing the basic procedures of First Aid for emergency use.
G
Gardening - Knowing the different types of flowers, weeds,
brush, trees, and in general understanding plants and the basics of keeping
up a garden. You are not a farmer, you are not a herbalist. You know how
to keep a good clean garden.
H
Herbal Lore - Knowing and understanding how to care for and use
herbs.
House Keeping - Knowing how to keep a house clean, how to clean up just about everything and tricks to keeping things clean. You could write one of those books: 101 ways to clean everything in a house.
Hunting - Knowing how to hunt animals . Knowing how to prepare them for becoming a meal or rations or even bait. Knowing how to bait animals.
I
Innovation - Being able to use your surroundings and limited supplies
to come up with things. You are sort of an on the spot inventor. You get
yourself out of tight spots with this kill, pulling your resources together.
Instrument Playing - Knowing how to play an instrument, including the human voice as an instrument (singing or sound effects). Take this skill per instrument you want to know how to use. Example: Instrument Playing – Flute.
Intimidation - This is the skill of being able to scare people with just yourself. You know how to stand, talk and walk that is just down right hostile. You know what to ware and how to handle people you wish to intimidate.
Invention - Being able to create new devices. (Note: This skill should be VERY rare and beyond comprehension to most Nephites, almost like knowing how to throw around an arcane missile.)
K
Keen Sense - One or more of your five senses are quite sharp. You
must take this skill per sense you wish to sharpen. This skill doesn't mean
you're better then animals or the 'best'. It means you're better then the
normal person. Example: Keen Sense – Sight.
Knowledge of (insert) - Having an in-depth knowledge of something on a scholarly level. This skill only applies to things like various religious sects, history of a culture, arcane, etc. Example: Knowledge of Saints.
L
Labor - A skill for propperly lifting heavy things, understanding
how to do grunt work and do so efficiently.
Languages - This is knowing another language beyond your home language. Example: Language – Human. (Note: Knowing any langauge but their own is VERY hard for Nephites since the other races are hostile towards them.)
Larceny - Knowing how to break and enter, knowing pick pocketing and common theft. You are able to make it good on the streets. You are a felon or at least have felon skills.
Leather Working - The ability to cure animal hides into leather and shape it into various armors or necessities.
M
Massage - Understanding pressure pts and herbs for use in work
on the muscles of the body in order to relieve stress and pain.
Mathematics - Understanding how numbers relate, the different forms of math and the patters and sequences that come from math. You know formulas and geometry.
Medical Knowledge - The knowledge of medications and how to administer them.
Meditation - The ability to collect ones mind and project from that state of peace either into the astral plane or into the mind maps of others.
Melee - The ability to use blunt or bladed weapons to attack. Covers such weapons as swords, hammers, spears, knives, ect. Please specify which weapons you can use.
Mounted Combat - Being able to attack while still riding a horse.
Mount Riding - The ability to ride and command a mount.
Multitasking - You can do more then one project at once and handle it just find as though you were working on just one project. This means you devote equal time to what you're doing and you can perform more then one task at a given time.
Music Composition - The ability to design sheets of music to be played by one person or even a choir.
P
Penmanship - Knowing how to write in a stylistic way. Knowing how
to be neat and concise with your lettering.
Performance - Knowing how to act in plays, how to read scripts and generally perform for theatre.
Psychology - Understanding how the human mind is theorized to perceive things. Understanding human behavioral patterns. Knowing documented psychosis.
Q
Quick Learner - Your have the aptitude to learn things at a fast
rate.
R
Ranged - The skill to use a ranged weapon effectively in combat.
Religion - Knowing the basic tenants, the ways of life, and the main deities in power.
S
Schooled - The character can read, write and knows basic schooling.
Being a prodigy of this is rather like being a prodigy of studying.
Seneschal - The ability to manage business of house hold affairs, delegating duties to others, keeping those duties performed, paying the workers on time, managing disputes between workers, etc.
Slight of Hand - Knowing magic tricks. These are like pulling coins from your 'ears' and other such things.
Stealth - You know how to move quietly, you know tricks to keep quiet while moving around. You know how to open doors quietly and how to use shadows to hide yourself.
Storytelling - You can tell a story in a moving and/or interesting manner so that the audience becomes engadged in the story. You also remember these stories without reading from parchment.
Strategy - Knowing how to think actions ahead in the future to plan out things from chess to war. You have the keen sense of action and reaction. You can see the avenues available to your opponent or a target and plan around them or for them.
Surgical Knowledge - The knowledge of the humanoid body and the process of performing surgical procedures.
T
Tailoring - The ability to create blankets, dresses and various
other things from cloth and thread.
Teaching - Knowing the different learning styles people have and accommodating for them. When you are mentoring another character in learning a skill the rolls for learning it are at a +2.
Torture - Knowing where and how to inflict pain and damage that won't kill a person but will cause maximum discomfort. Knowing how to use various tools of torture.
Tracking - Knowing how to look for signs of animal life forms and knowing how to follow signs even in bad conditions or if they're marred.
W
Weapon Smithing - You know how to forge a weapon.
Wilderness Survival - Knowing how to pitch tents and make camp, travel though the wilderness and how to avoid hostile animals.