Magic
![]()
The Providence of Mizu-O
Natural Magic | Foci Granted Magic | Foci-less Magic | Magic You Can't Have
~Natural Magic~
All Nephite’s are innately gifted with telepathy so long as they have
any belief at all with Mizu-O. This power is not like the Elf quest sending
where lies are impossible - a Nephite can easily lie with their telepathy
and emotions do not flow along the communication unless the one sending
the telepathic message desires (and specifies in the post) to do so. Telepathy
also extends to animals naturally so a different power to talk to sea life
is not required. Yes this means that animals do have a form of telepathy.
Because Telepathy is the sending of very fine electric impulses, in the
water these flow much easier and thus Telepathy is much more receptive.
THIS MEANS THAT OUTSIDE OF THE WATER TELEPATHY IS NOT POSSIBLE!
Telepathy is the only power that does not require foci.
Another automatic ability of all Nephite’s is Low Light Vision, as they light is filtered though waters, the have adapted to make the most of it. They also have innate sonar that allows them to sense their surroundings vaguely in the darkness.
Other magic’s are governed through foci, each power has a different foci and THAT foci is required to even use that magic at all. Each Nephite is given one foci upon their reaching adulthood- but obtaining more then that is unlikely and only under the word of the High Priest(ess). Using the power is not guaranteed either, you pray with the foci in hand (or on your person) and the gods decide biased on your faith and need whether or not they grant you the power and how much of it you receive if they do. Those of certain job classes will find it hard or impossible to obtain specific foci’s as well- either do to the belief that such a power is not necessary for that job, or due to the required faith that is not held by those of lower stations.
Foci can be made from various substances available to the Nephite’s (Coral, Rock, Precious Stones, Shell, Sea life and Bone).
~Foci Granted Magic~
| Name & Ability | Appearance | Jobs | Status |
| Aquamancy The ability to manipulate water. |
A crescent moon of any material. | Emperor(ess) Heir High Priest(ess) Wrath Slayer Scavenger Priest (ess) |
4 / 5 OPEN |
| Bone Crafting The power to shape bone, both inside and outside of the body. This power does not 'numb' a living target and is therefore quite painful. |
An animals skull. | Emperor(ess) High Priest(ess) Initiator Creator Mercy |
2 / 3 OPEN |
| Coral Crafting The ability to shape corals without damaging their ecosystem. |
A chunk of coral with the symbol of Mizu-O carved into it. | Emperor(ess) High Priest(ess) Initiator Creator |
1 / 2 OPEN |
| Dream Diving The power to dive into the subconscious of other people, specifically their personal mind maps and fantasy realms. |
A triangle with a closed eye inside of it, made of any material. | Emperor(ess) High Priest(ess) Priest |
2 / 2 CLOSED |
| Ecomancy The ability to cause plants to grow, grapple, die and produce. |
A single peice of kelp. | Emperor(ess) Heir High Priest(ess) Initiator Wrath Scavenger Creator |
1 / 3 OPEN |
| Healing The ability to close wounds, move blood through the body and increase the natural capacity for recovery from ailments. Depending on the medical expertise of the user its abilities increase. |
A starfish, big or small. | Emperor(ess) Heir High Priest(ess) |
1 / 1 CLOSED |
| Light Creation The power to create a source of light from nothing or to make people/objects glow for a certain amount of time. |
A sun icon made from any material. | Anyone |
4 / 5 OPEN |
| Magic Reading The power to 'feel' when a person has an enchantment on them, when a magic is being used in your vaccinity or when a person has a high potential for magic. |
An empty triangle made from any material. | Emperor(ess) |
2 / 2 CLOSED |
| Post Cognition The ability to see into the past of people or objects. |
A circle with an arrow across the middle pointing downwards, made from any material. | Emperor(ess) |
0 / 1 OPEN |
| Pre Cognition The ability to see into the future of people or obejcts. |
A circle with an arrow across the middle pointing upwards, made from any material. | Emperor(ess) |
1 / 1 CLOSED |
| Psychomancy The ability to read the thoughts and feelings of others. |
A ten point star made from an material. | Emperor(ess) Heir High Priest(ess) Mercy |
1 / 1 CLOSED |
| Seeking The power to find people or objects by knowing them or having an item/person of deep connection to use as a calling point. |
A directional arrow made from any material. | Anyone |
5 / 5 CLOSED |
| Shell The ability to create a protective sphere around 1 choosen target at a time. Nothing can peirce this shell while it is maintained. |
A hollow circle made from anything. | Anyone |
4 / 5 OPEN |
| Spirit Diving The power to project the spirit outside of the body and wander the astral realm. |
A triangle with an open eye inside of it, made from any material. | Emperor(ess) Heir High Priest(ess) Preist(ess) Mercy |
0 / 1 OPEN |
| Storm Calling The ability to summon weather paterns based around storms, this power is not instant. |
A lightening bolt made of any material. | Emperor(ess) Heir High Priest(ess) |
0 / 1 OPEN |
| Terramancy The power to manipulate stone, earth and other rock/sediment based materials. |
A chunk of obsidian with the symbol of Mizu-O carved into it. | Emperor(ess) |
1 / 3 OPEN |
~Foci-less Magic~
2/2 CLOSED
Such magics are very rare to occur and often considered the result of some
kind of 'brain damage' like trauma while in the egg or a curse from Maho
(depending on the magic). Such magics are the same as Foci based magic,
but do not require the foci and can instead be used 'at will'. The only
power not listed in the chart above which can occur as a Foci-less Magic
is:
Anti Magic 1/1 CLOSED
The extreme rare 'curse of Maho' that prevents a Nephite from being affected
by any magic (good or bad) and prevents them from every using a foci based
magic.
~Magic You Can't
Have~
The following powers exist in the role-play, but are the abilities granted
by Maho and therefore not avialable to Nephites unless they worship him.
Dark Creation: The opposite of a Nephite's 'Light Creation', this
power creates darkness from nothing and can be placed on a person or object
for a limited amount of time.
Wounding: An uncommon ability amoung the Blanche' that
allows them to inflict pain with a touch, rupturing blood vessel and causing
tumors. The better their medical understanding the more damage they can
do.
Physical Enhancement: The power to unnaturally increase
one's strength, speed or stamina for a limited amount of time.