Skills are split between Major, Average, Minor and Unskilled.
Major Focus: +2 to rolls & you cannot botch
Average: +2 to rolls
Minor Focus: +1 to rolls
Unskilled: -1 to rolls

Some characters can break these rules if they are very well though out characters or if they are played by mods or players who are playing more or less NPCs. These rules are broken so that there are available mentors in play and to help get player characters out of a deadly pinch.

Major
· Childhood (1-12 yrs) 0 max
· Teenager (13-18 yrs) 1 max
· Young Adult (19-29) 2 max
· Adult (30-49) 3 max
· Older Adult (50-59) 4 max
· Senoir (60+) 5 max

Average
· Childhood (1-12 yrs) 3 max
· Teenager (13-18 yrs) 6 max
· Young Adult (19-29) 9 max
· Adult (30-49) 12 max
· Older Adult (50-59) 15 max
· Senoir (60+) 18 max

Minor Focus
· There is no limit here, but please only take skills that make sense.

Unskilled
· No matter what age you must have at least ONE skill at this level since everyone has something they aren’t good at.

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# | A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | X | Y | Z

Aim
Being proficient in using a ranged weapon and hitting a target at least a few inches within a bully’s eye sized target.

Ambidextrous
The ability to use both hands without a drop in skill.

Anatomy
Knowing the humanoid body from bone to flesh and all the in-between. This grants the ability to make called shots on enemies to dislocate and disable limbs and actions.

Animal Training
The skill of training animals to do tricks beyond common pet care. This is like training a hawk, snake, or otherwise wild animal.

Athletics
The basics of jogging, jumping, swimming and acrobatics.

Authoring
Writing interesting and detailed stories both fictional and non-fictional.

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Blind Fighting
The ability to fight without your sight. You use sound and movement (and sometimes smell and taste) to figure out the layout of your fight.

Bondage
Knowing how to tie knots, use shackles and chain as well as other forms of restraints. This is not just kinky shit, but it could be used that way. It is also knowing how to properly restrain someone with bondage equipment.

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Combat Reflexes
Being able to react swiftly even when under pressure or in pain.

Computer Basic
You know how to turn a computer on and off and how to use the keyboard, mouse and word processors and other simple common applications. You are by no means a wizard of computers or even computer savvy.

Computer Advanced
You're basically a hacker and cracker. You know all the new stuff out for computers, you can make your own super computer and you know how to program them (in many languages).

Cooking
The ability to make lumps of protein and fat into a delicious meal. Many people will love you for it^_^.

Cosmetics
You know how to style hair, do make overs, paint nails, buff skin, use contacts and makeup. You can do movie makeup, or model make up, you just know how to be 'oh so pretty'.

Crafting
Skills in working with wood, paper, glue, glitter, wire, metals, anything crafty. You may know how to do anything from origami to making your own paper and book binding. Crafts is NOT tailoring, metal working or leather working. Those are different skills.

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Dancing
Knowing various popular styles of dance. Take this skill per style of dance you'd like to know. Example: Dancing – Ballroom.

Demolitions
abilities relating to making shit blow up. Demolitions are how to use or defuse bombs and other explosive equipment. They are temperamental and vastly more dangerous to both user and intended targets meaning that using them without the skill is almost always deadly.

Dodge
The ability to dodge attacks without completely removing yourself from the fight.

Drive
The ability to drive a car or bike.

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Electronics
Knowing how to work with electronics, soders, and basically the creation of machinery and toaster ovens.

Engineering
The ability to break or make machinery, work with gears, springs and such. Electronics is a nearly needed skill with this one.

Enigmas
The ability to solve puzzles, riddles and other brain teasing challenges.

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Finances
Number crunching and knowing taxes, mortgages, and other finances. You are an embellished secretary that is good at keeping track of money.

Fine Arts
Knowing how to paint, carve, sculpt, draw, and other forms of fine arts. You understand the principals of color and line. You know what Monochromatic, Complimentary colors and the difference between pigment colors and colors made of light.

Fire Arms
Knowing how to use various gun models or archery weapons (though why the latter we’d never know).

First Aid
Knowing the basic procedures of First Aid for emergency use.

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Gardening
Knowing the different types of flowers, weeds, brush, trees, and in general understanding plants and the basics of keeping up a garden. You are not a farmer, you are not a herbalist. You know how to keep a good clean garden.

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House Keeping
Knowing how to keep a house clean, how to clean up just about everything and tricks to keeping things clean. You could write one of those books: 101 ways to clean everything in a house.

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Innovation
Being able to use your surroundings and limited supplies to come up with things. You are sort of an on the spot inventor. You get yourself out of tight spots with this kill, pulling your resources together.

Instrument Playing
Knowing how to play an instrument, including the human voice as an instrument (singing or sound effects). Take this skill per instrument you want to know how to use. Example: Instrument Playing (Flute).

Investigation
The ability to research or examine a situation or topic with enough detail to gleam facts that were not readily apparent.

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Keen Sense
One or more of your five senses are quite sharp. You must take this skill per sense you wish to sharpen. This skill doesn't mean you're better then animals or the 'best'. It means you're better then the normal person. Example: Keen Sense – Sight.

Knowledge of (insert)
Having an in-depth knowledge of something on a scholarly level. This skill only applies to things like various religious sects, astronomy, astrology, herbs, ect…

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Labor
This is having the abilities to perform common labor. Lifting, loading, harvesting, and other rudimentary labor job abilities.

Languages
This is knowing another language beyond your native language. Example: Language – Spanish.

Larceny
Knowing how to break and enter, knowing pick pocketing and common theft. You are able to make it good on the streets. You are a felon or at least have felon skills.

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Machine Operation
You know how to use heavy duty machinery, such a tractors and construction equipment.

Massage
Understanding pressure pts and herbs for use in work on the muscles of the body in order to relieve stress and pain.

Mathematics
Understanding how numbers relate, the different forms of math and the patters and sequences that come from math. You know formulas and geometry.

Medical Knowledge
The knowledge of medications and how to administer them.

Meditation
The ability to collect ones mind and project from that state of peace either into the astral plane or into the mind maps of others.

Melee
The ability to use blunt or bladed weapons to attack. Covers such weapons as swords, hammers, spears, knives, ect.

Multitasking
You can do more then one project at once and handle it just find as though you were working on just one project. This means you devote equal time to what you're doing and you can perform more then one task at a given time.

Multiple Opponents
Being able to take on more then one opponent at a time.

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Penmanship
Knowing how to write in a stylistic way. Knowing how to be neat and concise with your lettering.

Pet Care
Knowing how to care for various common pets. You have the patience to do so and the knowledge of how to raise babies into healthy adults and take care of elderly, sick or injured pets. This doesn't mean you're a vet.

Psychology
Understanding how the human mind is theorized to perceive things. Understanding human behavioral patterns. Knowing documented psychosis.

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Quick Draw
This allows the character to draw you gun / dagger / thrown small object faster then the eye can see. It's useful for duels and shootouts but even more useful for the element of surprise on some unsuspecting enemy!

Quick Learner
Your have the aptitude to learn things at a fast rate.

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Schooled
The character can read, write and knows basic European styled schooling.

Science Specialty
Science has a broad range of study from the Chaos Theory to Natural Sciences. Just having this skill means that the character has advanced scientific schooling. They must have a specialty field they studied science for. Some idea specialties would be: Bionic, Cybernetics, Computer Sciences, Natural Sciences, Electronics, Magnetism, Psychics, Biology, Botany.

Slight of Hand
Knowing magic tricks. These are like pulling coins from your 'ears' and other such things.

Stealth
You know how to walk quietly, you know tricks to keep quiet while moving around. You know how to open doors quietly and how to use shadows to hide yourself.

Strategy
Knowing how to think actions ahead in the future to plan out things from chess to war. You have the keen sense of action and reaction. You can see the avenues available to your opponent or a target and plan around them or for them.

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Tailoring
The ability to create blankets, dresses and various other things from cloth and thread.

Teaching
Knowing the different learning styles people have and accommodating for them. When you are mentoring another character in learning a skill the rolls for learning it are at a +2.

Torture
Knowing where and how to inflict pain and damage that won't kill a person but will cause maximum discomfort. Knowing how to bind someone up so they cannot get away. Knowing how to use various tools of torture.

Tracking
Knowing how to look for signs of animal/people and knowing how to follow signs even in bad conditions or if they're marred.

Two Weapon Fighting
Having the dexterity and skill to use two weapons at once giving you two hits at one time!

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Unarmed Combat
Fighting with no weapon and remaining deadly despite that fact.

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Wilderness Survival
Knowing how to pitch tents and make camp, travel though the wilderness and how to avoid hostile animals.

 

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